Fire, Walk With Me

[Estimated Reading Time: 3 minutes] This final post in the mini-series re-creating a random number app for OS X, Android and .NET has taken a while not because it’s complicated but because I’ve been distracted by a far more significant cross-platform project and some significant and exciting developments in the world of Fire and Elements. More on that later First, let’s get this .NET app out of the way.

Previous Post Now Fixed

[Estimated Reading Time: < 1 minute] Something made me check the post I published yesterday and it’s a good job I did because I found that WordPress had severely truncated it (perhaps something to do with the update to 4.5.1 that I did later on ?). In any event, that previous post has now been restored (fortunately the previous revision in the WordPress history was still more or less complete), so if you thought it had cut short rather abruptly, you weren’t wrong, and the full post is now available as intended.

Come on Baby, Light My Fire

[Estimated Reading Time: 13 minutes] Earlier this year, the Fire IDE for Elements was officially released after a fairly extensive beta. I have previously stuck with Visual Studio for the [relatively little] Elements work I have been doing but problems with my VM solution on a recently acquired MacBook Pro gave me the impetus to spend some quality time with Fire, and I have to say it is very impressive.

On The Shoulders of Giants…

[Estimated Reading Time: 2 minutes] When discussing mobile device application development using Oxygene or other RemObjects Elements technologies, the question of user interface designers doesn’t usually take long to come up (particularly with Delphi developers). Up to now the answer has always been Xcode Interface Builder for iOS/OS X, Visual Studio WinForms/WPF Designers for .Net and… um… your favourite text editor for Android (if you don’t like the XML editing facilities in Visual Studio). But not for much longer.